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. Assessment of Crowdsourcing and Gamification Loss in User-Assisted Object Segmentation. Multimedia Tools and Applications. 2016;23(75).  (5.05 MB)
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 (5.05 MB). Co-filtering human interaction and object segmentation. . 2015.  (1.82 MB)
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 (1.82 MB). Quality Control in Crowdsourced Object Segmentation. In IEEE International Conference on Image Processing (ICIP), 2015. 2015.  (362.33 KB)
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