@conference {cGorriza, title = {Cost-Effective Active Learning for Melanoma Segmentation}, booktitle = {ML4H: Machine Learning for Health Workshop at NIPS 2017}, year = {2017}, month = {11/2017}, address = {Long Beach, CA, USA}, abstract = {

We propose a novel Active Learning framework capable to train effectively a convolutional neural network for semantic segmentation of medical imaging, with a limited amount of training labeled data. Our contribution is a practical Cost-Effective Active Learning approach using Dropout at test time as Monte Carlo sampling to model the pixel-wise uncertainty and to analyze the image information to improve the training performance.

Active Deep Learning for Medical Imaging from Xavier Giro-i-Nieto
}, url = {https://arxiv.org/abs/1711.09168}, author = {G{\'o}rriz, Marc and Xavier Gir{\'o}-i-Nieto and Carlier, Axel and Faure, Emmanuel} } @mastersthesis {xCabezas, title = {Co-filtering human interaction and object segmentation}, year = {2015}, abstract = {

Advisors: Axel Carlier and Vincent Charvillat (ENSEEIHT-Universit{\'e} de Toulouse) / Amaia Salvador and\ Xavier Gir{\'o}-i-Nieto\ (UPC)\ 

Degree: Audiovisual Engineering (4 years) at\ Telecom BCN-ETSETB\ (UPC)

Grade: A with honors (9.6/10)

For so many years the problem of object segmentation has been present in image processing field. Click{\textquoteright}n{\textquoteright}Cut, an already existing web tool for interactive object segmentation, helps us to obtain segmentations of the objects by clicking in green (foreground clicks) inside the object to segment, and in red(background clicks) outside the object to segment. However, the behaviour of all human in front of this web tool is not equal. For this reason, it can be possible that these human interactions do not help us to obtain a good object segmentation as would be the result of a bad human interaction. The main aim of this project is to implement some techniques that allow us to treat with these bad human interactions in order to obtain the best object segmentation possible.

Co-filtering human interaction and object segmentation from Xavi Gir{\'o}
}, url = {http://hdl.handle.net/2099.1/25821}, author = {Cabezas, Ferran}, editor = {Carlier, Axel and Amaia Salvador and Xavier Gir{\'o}-i-Nieto and Charvillat, Vincent} } @conference {cCarlier, title = {Click{\textquoteright}n{\textquoteright}Cut: Crowdsourced Interactive Segmentation with Object Candidates}, booktitle = {3rd International ACM Workshop on Crowdsourcing for Multimedia (CrowdMM)}, year = {2014}, month = {11/2014}, address = {Orlando, Florida (USA)}, abstract = {

This paper introduces Click{\textquoteright}n{\textquoteright}Cut, a novel web tool for interactive object segmentation addressed to crowdsourcing tasks. Click{\textquoteright}n{\textquoteright}Cut combines bounding boxes and clicks generated by workers to obtain accurate object segmentations. These segmentations are created by combining precomputed object candidates in a light computational fashion that allows an immediate response from the interface. Click{\textquoteright}n{\textquoteright}Cut has been tested with a crowdsourcing campaign to annotate a subset of the Berkeley Segmentation Dataset (BSDS). Results show competitive results with state of the art, especially in time to converge to a high quality segmentation. The data collection campaign included golden standard tests to detect cheaters.

[Related master thesis by Amaia Salvador]

[Related Phd thesis by Axel Carlier]

[CrowdMM website]

}, keywords = {Crowdsourcing, figure-ground segmentation, human computing, object candidates}, doi = {10.1145/2660114.2660125}, url = {http://dx.doi.org/10.1145/2660114.2660125}, author = {Carlier, Axel and Amaia Salvador and Xavier Gir{\'o}-i-Nieto and Marques, Oge and Charvillat, Vincent} } @mastersthesis {xSalvador13, title = {Crowdsourced Object Segmentation with a Game}, year = {2013}, abstract = {

Co-advised with Axel Carlier (INP Toulouse), Vincent Charvillat\ (INP Toulouse) and Oge Marques (Florida Atlantic University).

Amaia Salvador, "Crowdsourced Object Segmentation with a Game" from Image Processing Group on Vimeo.

}, author = {Amaia Salvador}, editor = {Xavier Gir{\'o}-i-Nieto and Carlier, Axel and Charvillat, Vincent and Marques, Oge} } @conference {cSalvador13 , title = {Crowdsourced Object Segmentation with a Game}, booktitle = {ACM Workshop on Crowdsourcing for Multimedia (CrowdMM)}, year = {2013}, month = {10/2013}, address = {Barcelona}, abstract = {

We introduce a new algorithm for image segmentation based on crowdsourcing through a game : Ask{\textquoteright}nSeek. The game provides information on the objects of an image, under the form of clicks that are either on the object, or on the background. These logs are then used in order to determine the best segmentation for an object among a set of candidates generated by the state-of-the-art CPMC algorithm. We also introduce a simulator that allows the generation of game logs and therefore gives insight about the number of games needed on an image to perform acceptable segmentation.

Amaia Salvador, "Crowdsourced Object Segmentation with a Game" from Xavi Gir{\'o}
}, isbn = {978-1-4503-2396-3}, doi = {http://dx.doi.org/10.1145/2506364.2506367}, url = {http://dx.doi.org/10.1145/2506364.2506367}, author = {Amaia Salvador and Carlier, Axel and Xavier Gir{\'o}-i-Nieto and Marques, Oge and Charvillat, Vincent} }