@conference {cMaceira15,
	title = {Region-based depth map coding using a 3D scene representation},
	booktitle = {IEEE International Conference on Acoustics, Speech and Signal Processing},
	year = {2015},
	month = {04/2015},
	address = {Brisbane, Australia},
	abstract = {<p>In 3D video, view synthesis is used to process new virtual views between encoded camera views. Errors in the coding of the depth maps introduce geometry inconsistencies in synthesized views. In this paper, a 3D plane representation of the scene is presented which improve the performance of current standard video codecs in the view synthesis domain. Depth maps are segmented into regions without sharp edges and represented with a plane in the 3D world scene coordinates. This 3D representation allows an efficient representation while preserving the 3D characteristics of the scene. Experimental results are provided obtaining gains from 10 to 40 \% in bitrate compared to HEVC.</p>},
	author = {Maceira, M. and Morros, J.R. and Ruiz-Hidalgo, J.}
}
